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#OPENCL DRIVER MAC OS X HOW TO#
Has Apple’s announcement of their plan to deprecate Open GL and OpenGL ES left you wondering how to take your OpenGL ES product into the future? - Your future is here! Kernel Extensions in process name corresponding to current thread: WindowServerĭarwin Kernel Version 15.4.0: Fri Feb 26 22:08: root:xnu-3248.40.184~3/RELEASE_X86_64 Here's a system report from the latest shut down happened after a restart after a crash after running the app.
#OPENCL DRIVER MAC OS X UPDATE#
It may be I need to include more information, happy to update in response to questions. Are there any other simple issues/safeguards that I may be unaware of that I need to be sure to include/I could try in my app? I am also including cleanup functions in the c++ on exit. I'm fairly green with opencl and the like but I think that my basic kernel code is sound. Regularly enough to make working a nightmare. They happen both occasionally when the app is running and also even when OF has been shut down and I've moved on to other work afterwards.
#OPENCL DRIVER MAC OS X PRO#
(I'm on a late 2013 mac pro with a recent el-cap update) I'm pretty sure that the black screens are some form of kernel crash or overload (?). The problem is, I have been having a whole series of mac black screen moments lately. See here and here for a couple of clips (still perfecting the intersection checks). The code is working well enough, with results being rendered through vbo objects. It takes point clouds of 5-10m points, builds an octree, passes the octree to the kernel and then runs about 200k raycasts to find point interceptions. I've been working on an opencl octree ray caster which is written in openframeworks.